Rock, Paper, Wizards

Round 1

Choose your rival

Your wand tracks the enemy on its own. Your job is timing: read what is coming, and answer it with something heavy enough to stop it.

Playing as Guest
How to play

Start here

  1. Move, dash, and let the wand aim

    WASD to move, Shift to dash. Your wizard will auto target enemies, but you can press Tab to cycle targets in multiplayer modes.

    Moving and aiming
    Moving and aimingassets/help/move.png
  2. Cast spells, tap or charge

    Cast spells with YUIHJK. Tap it to cast a quick spell, or hold the spell to increase its power.

    Charging a spell
    Charging a spellassets/help/cast.png
  3. Know your spells
    • Y Spark — fast and cheap spell.
    • U Rive — one missile, or five when full charge.
    • I Hexstone — plows through weaker spells and the Ward.
    • H Ward — create a shield against weaker spells.
    • J Beam — slow charge, but powerful beam. Can be resisted with counter beam.
    • K Grasp — hold to carry objects as a shield, or throw as a weapon.
    Two beams colliding
    Two beams collidingassets/help/spells.png